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Diablo 1.1.1 Patch Preview: All 99 Class Buffs, Plus A Release Date

After Diablo 4’s disastrous nerf-heavy patch earlier this month, Blizzard promised they had learned their lesson and that not only would they not swing that hard in the future, they were going to come out with a large patch soon addressing two hit-hard classes, Sorcerer and Barbarian.

The result is a sprawling list of changes that are 100% buffs to classes, 99 in total that I could count, with well over half of those going to Sorcerer and Barbarian alone. Sorcerer in particular got a huge amount of help to its fire and lightning based branches, plus lots of damage reduction.

These are not yet finalized patch notes. 90-95% of things will probably make it to the patch, and some values may change. But they are trying to be more open about changes more early. The release date for the patch is Tuesday, August 8. Official patch notes that sort of look like this list will be out August 2.


  1. Skill: Flickering Fire Bolt – Fire Bolt generates 2 Mana when hitting an enemy
  2. Skill: Enhanced Fireball – Casting Fireball increases its radius by 50%
  3. Skill: Destructive Fireball – Critical Strikes Damage is increased by 20%. This bonus is increased to 30% if Fireball hits 3 or more enemies.
  4. Skill: Greater Chain Lightning – Each time Chain Lightning bounces, its next hit deals 5% increased damage.
  5. Skill: Destructive Chain Lightning – Crackling Energy form chance increased from 25% to 30%.
  6. Passive: Vyr’s Mystery – Damage bonus increased from 10% to 15%.
  7. Passive: Esu’ Ferocity – Both bonuses are also granted for 3 seconds when hitting a boss with a Critical Strike.
  8. Passive: Combustion – Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
  9. Paragon: Searing Heat Legendary Node – Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%
  10. Paragon: Ceaseless Conduit Legendary Node – Increased Cracking Energy’s damage from 2% to 3% per 20 Intelligence the player has.
  11. Paragon: Reinforce Rare Glyph – Damage reduction increased from 10% to 15%.
  12. Paragon: Territorial Rare Glyph – Damage reduction increased from 10% to 15%
  13. Paragon: Warding Rare Glyph – Damage reduction increased from 13% to 25%
  14. Paragon: Keeper of Flames Rare Node – Damage reduction increased from 4% to 5%, Bonus damage reduction increased from 4% to 5%.
  15. Paragon: Smoldering Embers Rare Node – Damage reduction from burning enemies increased from 4% to 5%. Bonus damage reduction from burning enemies increased from 4% to 5%.
  16. Paragon: Guarded Rare Node – Damage reduction from Vulnerable enemies increased from 4% to 5%. Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
  17. Paragon: Oppressive Rare Node – Damage reduction from Vulnerable enemies increased from 4% to 5%.
  18. Paragon: Lightning Resilience Rare Node – Maximum Life Bonus increased from 4% to 6%.
  19. Paragon: Restorative Rare Node – Maximum Life Bonus increased from 4% to 6%
  20. Legendary: Serpentine Aspect – You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%
  21. Legendary: Aspect of Conflagration – Bonus Burning damage increased from 20-30% to 20-40%
  22. Legendary: Aspect of Engulfing Flames – Bonus Burning damage increased from 30-40% to 60-80%
  23. Legendary: Aspect of Three Curses – Increase the Critical Strike Damage of Meteor and Fireball by 20-40%. Doublet his bonus against Healthy enemies.
  24. Legendary: Flamewalker’s Aspect – Bonus Movement Speed duration increased from 4 to 6 seconds
  25. Legendary: Gravitational Aspect – Ball Lightning orbits around you and deals 15-25% increased damage
  26. Legendary: Recharging Aspect – Each time Chain Lightning bounces, you gain 2-3 Mana
  27. Legendary: Aspect of Unbroken Tether – Bonus Chain Lightning bounces increased from 2 to 4
  28. Legendary: Charged Aspect – Bonus Movement Speed duration increased from 4 to 8 seconds
  29. Legendary : Aspect of the Bounding Conduit – Bonus Movement Speed increased from 20-25% to 25-30%
  30. Legendary: New Mage’s Lord Aspect – The Vyr’s Mastery Key Passive’s Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%
  31. Legendary: Aspect of Frozen Orbit – Damage increased from 20-30% to 30-40%
  32. Legendary: Storm Swell Aspect – Bonus damage increased from 11-20% to 21-30%
  33. Legendary: Snowveiled Aspect – Unstoppable duration increased from 2-3 seconds to 3-5 seconds. Also grants 10% bonus Armor for 3-5 seconds
  34. Legendary: Incendiary Aspect – Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana
  35. Legendary: Snowguard’s Aspect – While within your own Blizzard and for 2 seconds after leaving it, you take 20-25% less damage
  36. Legendary: Aspect of Concentration – Mana Regeneration increased from 20-30% to 40-50%. Duration requirement to gain its benefit reduced from 3 to 2 seconds
  37. Unique: Gloves of the Illuminator – Damage penalty reduced from 65-55% to 45-35%. Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource. Reduced the distance offset per bounce range from 3 to 2.5
  38. Malignant Heart: Caged Heart of Spellbreaking – Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds


  1. Skill: Bash – Fury gained increased from 11 to 13
  2. Skill: Flay – Fury gained increased from 10 to 13
  3. Skill: Frenzy – Fury gained increased from 2 to 3
  4. Skill: Lunging Strike – Fury gained increased from 10 to 12
  5. Skill: Double Swing – Damage increased from 40% to 50%
  6. Skill: Enhanced Rupture – Damage increased from 45% to 70%
  7. Skill: Enhanced Charge – Damage increased from 30% to 60%
  8. Skill: Mighty Charge – Vulnerable duration increased from 2 to 4 seconds
  9. Skill: Violent Upheaval – If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies
  10. Passive: Aggressive Resistance – Damage reduction increased from 3% to 4%
  11. Passive: Gushing Wounds – Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%. Bleed damage when Overpowering increased from 11% to 70%
  12. Passive: Unconstrained – Berserking damage bonus increased from 25% to 35%
  13. Passive: Walking Arsenal – Bonus damage duration increased from 6 to 8 seconds
  14. Legendary: Aspect of Ancestral Force – Damage increased from 32-50% to 40-58%
  15. Legendary: Death Wish Aspect – Thorns increased from .5-.75 to .65-.85
  16. Legendary: Aspect of Unrelenting Fury – Core Skill cost to refund increased from 10-20% to 20-30%. Cost refund also granted when hitting Bosses
  17. Legendary: Aspect of Ancestral Charge – Damage increased from 50-100% to 75-125%
  18. Legendary: Aspect of Burning Rage – Damage increased from .22-.28 to .3-.38
  19. Legendary: Aspect of Bul-Kathos – Damage reduction while in Earthquakes increased from 5-15% to 15-25%
  20. Legendary: Earthquake Aspect – Damage bonus in Earthquakes increased from 5-15% to 15-25%
  21. Unique: Fields of Crimson – Damage increased from .18-.34 to .22-.38. Damage that enemies take standing in pools increased from 15% to 20%. Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage
  22. Unique: Hellhammer – Damage increased from .6-.8 to .85-1.1. Burning duration increased from 3 to 4 seconds. Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage
  23. Unique: Ramaladni’s Magnum Opus – Physical Damage affix replaced with Vulnerable Damage
  24. Unique: 100,000 Steps – Attacks reduce Evade’s cooldown affix replace with bonus Evade charges. Damage against Stunned affix replace with bonus Movement Speed
  25. Unique: Battle Trance – Basic Skill Damage affix replaced with Cooldown Reduction. Bonus Attack Speed to other skills increased from 10-20% to 35-45%


  1. Skill: Earth Spike – Spirit gain increased from 11 to 13
  2. Skill: Claw – Spirit gain increase from 11 to 12
  3. Skill: Storm Strike – Spirit gain increased from 14 to 15
  4. Skill: Wind Shear – Spirit gain increased from 13 to 14
  5. Skill: Maul – Spirit gain increased from 15 to 17
  6. Skill: Wolves – Passive damage increased from 7.8% to 11%. Passive damage increased from 7.8% to 11%
  7. Skill: Enhanced Wolf Pack – Damage bonus increased from 20% to 25%
  8. Skill: Brutal Wolf Pack – Attack Speed bonus increased from 20% to 25%
  9. Skill: Ferocious Wolf Pack – Fortify amount increased from 5% to 8%
  10. Skill: Ravens – Passive damage increased from 13% to 20%
  11. Skill: Brutal Ravens – Additional functionality: Increase the passive damage of Ravens by 40%
  12. Skill Rabies – Damage over time increased from 76% to 110%
  13. Legendary: Aspect of the Metamorphic Stone – Spirit cost reduced from 60 to 50. Damage dealt increased from 80-100% to 100-120%
  14. Legendary: Aspect of the Alpha – Damage increased from 75-100% to 90-115%
  15. Legendary: Mangled Aspect – Resource gain increased from 1 to 3
  16. Class Mechanic: Overload – Lucky Hit Chance increased from 20% to 40%


  1. Skill: Bone Spirit – Enhanced Bone Spirit cooldown reduction increased from 6 to 7 seconds
  2. Paragon: Wither Legendary Board – Willpower requirement for bonuses reduced from 50 to 40. Bonus damage per 40 Willpower increased from 2.5% to 4%
  3. Legendary: Aspect of Empowering Reaper – Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds
  4. Legendary: Aspect of Exposed Flesh – Change to: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy
  5. Legendary: Aspect of Decay – Damage increased from 20-40% to 25-45%
  6. Legendary: Aspect of Torment – Essence Regeneration increased from 20-30% to 90-170%
  7. Legendary: Hulking Aspect – Legendary category changed from Resource to Utility. Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%. Chance for Golem to spawn a corpse increased from 0.5-2% to 1-2.5%
  8. Unique: Greaves of the Empty Tomb – Intelligence affix replaced with Bonus Movement Speed


  1. Skill: Fundamental Invigorating Strike – Energy threshold increased from 50% to 75%
  2. Skill: Primary Forceful Arrow – Every 3rd cast pierces enemies
  3. Skill: Enhanced Caltrops – Damage bonus increased from 3% to 5%
  4. Skill: Poison Trap – Damage per tick increased from .0956 to .12
  5. Skill: Supreme Rain of Arrows – Rain of Arrow’s first wave Knocks Down enemies for 3 seconds
  6. Passive: Victimize – Lucky Hit chance increased from 35% to 45%
  7. Passive: Rugged – Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%
  8. Passive: Siphoning Strikes – Lucky Hit chance increased from 75% to 85%
  9. Legendary: Aspect of Elusive Menace – No longer requires hits to be from Close enemies
  10. Legendary: Aspect of Quickening Fog – You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds
  11. Unique: Windforce – All Stats affix replaced with Vulnerable Damage
  12. Unique: Word of Hakan – Ultimate Damage affix replaced with Cooldown Reduction


  1. Unique: Temerity – + All Stats affix replaced with Max Life. Barrier is now based on Maximum Life. Now properly accounted by conditions checking for the player having a Barrier
  2. Minions: Fire Breath, Fire enchanted, Electrified Obelisks and Shock Lance will deal less damage to Necromancer and Druid Minions
  3. Bosses: World Tier 3/4 Bosses will become harder but guarantee a legendary. Treasure Goblins will also guarantee a legendary
  4. Respec: Costs reduced by 40%
  5. Dungeons: Leave dungeon reduced to 3 seconds. Cold Enchanted and Backstabber modifiers removed.
  6. Stash – Elixers stack to 99 and an additional stash tab added
  7. XP: Amount of experience from Whisper completion and Hell Cache opening will be increased.
  8. Monster Density: Increased in dungeons and Helltides.

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